Recruit. Apr 10, 2020. #1. For some reason several of the workshops I own are making ZERO income. There's no scope for product demand. There's no way (as far as I know) to tell what type of workshop would prosper - it's just expensive junk. Why add in the option for so many different shops with zero indication on what will do well in that

A pottery in Pen Canoc used to be really profitable; it's kinda average after they nerfed the β™₯β™₯β™₯β™₯ out of pottery shops, though. So far I've found that opening a Smithy in Seonon is reliably good profit and I usually do so every campaign I'm down in that portion of the map, although as others have noted, the effect of wars on profit is substantial. How to create trailers in Mount and Blade II: Bannerlord. Trading is an essential Mount and Blade II: Bannerlord process. It’s standard practice where you can visit one city, buy a good chunk of its perishable goods, and then sell it for a higher price in another city. This is a great skill that your character must have in the game.
Workshop not making money :: Mount & Blade II: Bannerlord [EN] General Discussions. Content posted in this community. may not be appropriate for all ages, or may not be appropriate for viewing at work. By clicking View Page, you affirm that you are at least eighteen years old. Don't warn me again for Mount & Blade II: Bannerlord. View Page. Cancel.
A good workshop should be making around 200 denars per day, apparently, but 300+ or even 400+ are possible. In my current game, that is getting close to 200 days, I've found that the price of grain has gone completely through the floor and that breweries are good almost anywhere.
3: it may simply be a new olive press so you'll have to give it a week or two to be fully operational and massively profitable. 4: this ties into 1 and something someone else said but if other cities are producing olives nearby that may be your culprit as they getting your olives and selling em for profit. 6.
If you where a Lord would you not take your enemies workshop? Better to take a workshop than let it finance a enemy army. It makes a lot of sense ngl. Imagine if your workship just kept producing. You could go to war with anyone and still make tons of money. No consequences for your business venture
Description. u can spend money at the Blacksmith to upgrade ur equipment. Note: to find the smith, need to press the alt key after entering the town, and then look for a white smith icon, and talk to him. it's not clicking the smithy button on the town ui. 2023-04-04: 1. supports crafted weapons and saddles. 2. u can upgrade companions' equipment. Give it time and it might change to +4. Seriously make sure whatever it says the imputs are for the workshop are abundant in the city or it wont produce. If this is the problem id switch to another type of workshop. The better option overall would be to sell the workshop. Their shit and it wont change as the economy is fully simated and the
Your workshop convert some ressources into goods and sell them. If you multiply the workshops without multiplying the ressources, you end up not getting more money. And as we can't easily double or triple the ressources, multiples of the same workshops in the same town are indeed a waste of money and time. 5. federally β€’ Mercenary β€’ 4 yr. ago.
Go to desired city, go to trade menu, Find a input item that is at 50% normal value and accessible to that city. Find the made item, if it sells at a higher value than average, make that workshop, Profit. Example. If a city has grapes that sell at 50% average value, but wine sells at a higher markup than average, Make a winery.
Summary: The workshops seem to not do anything for me. They're not making money or losing money, its stuck at 0. I do have two mods enabled but I don't think they should effect it. One of them is the realistic battle mod the other one is petty kingdoms. How to Reproduce: Not sure. Have you used cheats and if so which: No. Scene Name (if related):
Now using 2x hardwood I bought for 13 each, I get a piece of coal that I can use to break that made down. Not only do you unlock more items in the forge, you also get materials worth more, just got 8 hardwood, 2 wrought iron, 1 crude iron. So cost: 68 The material I got in the end: 186 (wrought iron x2) + 47 (crude iron x1) + 104 (hardwood
Add a Comment. Horror-Tea. β€’ 1 yr. ago. Wages. Workshops use up 100 denars in wages per production cycle, if the profit between input and output isn't high enough to sustain that, it wont run. Chances are your input is cheap, but so is your output. You can manipulate it a bit by buying up the output to trade, staging caravans out of the town
iRRwR4.
  • n83njxgupr.pages.dev/53
  • n83njxgupr.pages.dev/279
  • n83njxgupr.pages.dev/334
  • n83njxgupr.pages.dev/49
  • n83njxgupr.pages.dev/292
  • n83njxgupr.pages.dev/114
  • n83njxgupr.pages.dev/475
  • n83njxgupr.pages.dev/46
  • mount and blade 2 workshop not making money